Researchers in the Murmann Mixed Signal Group have developed a pipelined chip architecture with inverted residual and linear bottlenecks-based networks for energy efficient Machine Learning inference on edge devices.
Stanford researchers in Zhenan Bao's Group have developed a nanomesh sensor printed directly on the hand that uses an AI-trained model to detect multiple movement types from a single sensor.
A Stanford bioengineering researcher developed an optical sensor based muscle and body motion tracking system for use with prosthetics and wearable human machine interfaces.
Researchers at the Stanford Robotics Lab have developed new methods for modeling multi-contact collisions and steady physical interactions between multiple rigid bodies.
Researchers at Stanford have developed a near-eye display enabling both Augmented Reality (AR) and Virtual Reality (VR) modes with dynamically controlled contrast.
Researchers at Stanford have developed a dielectric diffraction grating that provides high (near-unity) diffraction efficiencies in an ultra-compact volume.
Stanford researchers have developed a method called KleinPAT, for creating sound models in seconds, making it cost effective to simulate sounds for many different objects in a virtual environment.
Engineers in the Solgaard lab have developed a high-speed, random access grating light valve (GLV) for phase modulation to steer and focus light in LIDAR and 3D imaging applications.
A method of tracking an inventory of objects via a mobile communications device includes acquiring an image of one or more of the objects via the mobile communications device, which also collects a location of the mobile communications device while acquiring the image of the o
Stanford researchers have developed an optical coating that steers infrared and visual light in different paths while suppressing the typical undesired rainbow effect.
Stanford inventors have developed a new approach to tackling the vergence-accommodation conflict, which is a common contributor to discomfort associated with virtual reality setups.