Stanford researchers have created a single diffusion generative model, DiffusionPoser, that can reconstruct human motion in real-time from arbitrary body sensor configurations, with broad application in a variety of motion capture end uses.
A Stanford bioengineering researcher developed an optical sensor based muscle and body motion tracking system for use with prosthetics and wearable human machine interfaces.
Stanford researchers have patented a data-driven method for building a human shape model that spans variation in both subject shape and pose. The method is based on a representation that incorporates both articulated and non-rigid deformations.
Stanford researchers have patented an automated method for generating articulated human models consisting of both morphological and kinematic model data.
A team of researchers from the Stanford Artificial Intelligence Laboratory have patented a portfolio of innovations that harness depth sensing technology to analyze human motion for touch-free control of devices and motion capture.
A team of researchers from the Stanford Artificial Intelligence Laboratory have developed a portfolio of patented innovations that harness depth sensing technology to analyze human motion for touch-free control of devices and motion capture.
Researchers from Stanford University and the Max Planck Institute have patented a new marker-less approach to capturing human performances from multi-view video.
A team of researchers from the Stanford Artificial Intelligence Laboratory have developed a portfolio of patented innovations that harness depth sensing technology to analyze human motion for touch-free control of devices and motion capture.
A team of researchers from the Stanford Artificial Intelligence Laboratory have developed a portfolio of patented innovations that harness depth sensing technology to analyze human motion for touch-free control of devices and motion capture.
The SPACE Agent Platform is the architecture behind a virtual agent that carries out automated tasks for a user and is capable of socially and emotionally interacting with people or other agents in a virtual world.